﻿Shader "Shadertoy/Snail"
{
    Properties
    {
        iChannel0("_iChannel0", 2D) = "black" {}
        iChannel1("_iChannel1", 2D) = "black" {}
        iChannel2("_iChannel2", 2D) = "black" {}
        iChannel3("_iChannel3", 2D) = "black" {}
    }
    
    SubShader
    {
        Tags { "RenderType"="Opaque"  "RenderPipeline" = "UniversalPipeline"}
        LOD 100
        ZTest Always ZWrite Off Blend Off Cull Off
        Pass
        {
            GLSLPROGRAM
            #pragma target 3.5
            //73
            #include "Assets/Shaders/input.glsl"
            #include "Assets/Shaders/MainGLSL.glsl"
            #include "Snail.glsl"
            ENDGLSL
        }
    }
}